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AI Insights · Timothy · October 2022

Top 5 Third Person Games in Europe Q3 2022 Performance

Discover the performance trends of the top 5 third-person games in Europe for Q3 2022 based on data from Sensor Tower.

Top 5 Third Person Games in Europe Q3 2022 Performance

In the third quarter of 2022, the top five third-person games on a unified platform in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared over the quarter.

Stumble Guys from Scopely saw a significant rise in weekly revenue, starting at approximately $689K at the end of June and peaking at around $1.4M in early September. Weekly downloads, while starting strong at 1.5M, gradually decreased to about 1.1M by the end of September. The game consistently maintained a high number of weekly active users, peaking at around 16.7M in early September before slightly declining to 16.1M at the end of the quarter.

Subway Surfers by SYBO Games experienced a notable decline in weekly revenue, dropping from $97K at the end of June to approximately $24K by the end of September. Weekly downloads also followed a downward trend, starting at 906K and ending at around 607K. Similarly, weekly active users saw a steady decrease from 32.4M at the beginning of the quarter to 19.4M by the end of September.

School Party Craft from Candy Room Games & RabbitCo had an impressive growth in weekly downloads, starting at 17K at the end of June and reaching a peak of 817K in early September before declining to 387K by the end of the quarter. Active users mirrored this trend, rising from 46K at the end of June to a peak of 1.6M in early September, then decreasing to around 1.1M by late September.

Going Balls from Supersonic Studios LTD showed a steady increase in weekly downloads, starting at 290K at the end of June and peaking at approximately 506K by the end of September. Weekly revenue remained relatively stable, fluctuating around $1.2K to $2.1K throughout the quarter. Active users saw a slight increase from 3.1M to 3.3M over the same period.

PUBG MOBILE published by Level Infinite, maintained strong weekly revenue figures, starting at approximately $1.8M at the end of June, peaking at around $3.3M in late July, and ending the quarter at $1.8M. Weekly downloads remained relatively stable, fluctuating between 347K and 487K. Active users hovered around 10M, showing minor fluctuations throughout the quarter.

This data, sourced from Sensor Tower, highlights the dynamic performance of these top third-person games in Europe for Q3 2022. For more detailed insights, visit Sensor Tower’s official website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022